Move from reference images to production-ready 3D workflows in the same focused Studio used for image and video creation.
Studio inputs and outputs stay behind your account. Only completed 3D creations you deliberately submit can enter the moderated marketplace.
Studio can build a textured mesh from one image or multiple views, then texture, split, recolor, segment, or remesh compatible 3D assets with the selected Hi3D or Tripo workflow.
Supported inputs and outputs depend on the selected model. Studio accepts common mesh formats including GLB, GLTF, OBJ, STL, FBX, and USDZ where the provider workflow supports them.
Yes. Source files and generated 3D assets remain private to your account unless you deliberately submit a completed Studio model to the moderated marketplace.
Yes. Studio calculates the current model and option-aware credit quote before it reserves credits or uploads your source files.